01 · A few small steps
Four ways to wander.
A still pose and two walking poses for each direction. His face stays steady while his feet and arms do the moving.

The walking loop
Four directions, twelve individual frames, one consistent character.

Small enough for a room
These are the actual 32-pixel frames. The scarf, eyes and hookshot still need to read this small.

Inside the workshop
A motion study in the existing room, at its normal scale. On a small screen the room preview shrinks to fit.
02 · Trying the hookshot
Ready. Reach. Hold on.
The first down-facing action study: Bogs brings the hookshot forward, launches it, then plants his feet for the pull.
- Idle
- Aim
- Launch
- Brace & pull

Aiming straight ahead
The line is a separate part of this preview, so the game can keep it straight and aim precisely.
One action, four poses
The three new poses keep the approved idle character and the same size and position.
Open the full-size sheet →03 · Left-facing hookshot study
A little more pull.
Bogs turns his trusty cuff to the left. He raises it, releases the hook, then bends his knees and braces for the pull.

The sideways sequence
The familiar idle and aim join two new poses: an open cuff at launch, then a wider stance for the pull.

A small, steady character
The action at its actual size, with the same face, scarf and little brass tool.
Four poses, side by side
A closer look at the little changes in his hands and feet.
Open the full-size sheet →An animation study for the sketchbook. These poses are not yet connected to playable Quest controls.
04 · On the drawing board
The complete walking set.
Check the character across every direction, with light and dark backgrounds beside the larger frames.
These are character and animation studies. This page is an art preview; the new frames have not yet been connected to playable Quest controls.