Motion & supplies
Banners painted lakes · Grass and board grounds
Painted boost and speed controls · Checkpoint lantern states · Meadow corners · composition review
Braeve flowers and glowing sunstones · Painted hazards · Water, fire and crumbling ledges
Quest combat effects · Starling charge and upgrades · Bloomdrop ice, currents and vines
All Braeve companion animations · Ten biome ground kits · New Drench paint bursts · Drench trap states · All ten Starling region paintings
Braeve animation · Companion motion · Braeve supplies · Drench power-ups & what they do · Starling wing animationsNew puzzle paintings & Starling sky
Play the dailies →Bloomdrop gardens
Review the paintings, eight flower families and ten gardens → · Try Bloomdrop →Braeve’s illustrated cast
Eight approved companion models and the heroine’s first pose study.
Open the character studies →Quest · 4 October
Bogs meets a leafy rival.
Try the new sparring room: a cuff strike, a soft practice target and a watchful Briarling. The original hookshot puzzle is still here, too.
Play & build a room → · See the new Quest artwork →New Drench artwork · 3 October
Painted places & rival artists
Garden pottery, lantern courtyards and tidal boardwalks, plus three artists with six poses each. Try the original colours, change individual materials, and see the pieces together at game scale.
Explore the Drench art →New Quest artwork · 3 October
The travelling kit
Twelve weapons, four armour designs and eight relics, with individual material colours. See the new menu direction, then visit the twelve painted spells, Bogs and the growing world.
Open the new equipment kit → · Browse the whole Quest sketchbook →The look we’re keeping
Warm colour. Clear shapes. A human touch.
Matte painted texture, brown ink and a few readable forms. Extra characters and decoration only when the subject needs them.
No paintings match. Try another name or choose Everything.
Still on the easel
There’s more to make.
The art programme is not finished. These planned illustrations still need artwork; the site uses its drawn versions in the meantime.
Ideas beyond the current list
These possibilities are separate from the remaining illustration count.
Replacements revise existing assets; new illustrations reduce the remaining count.
Paint a museum piece
Our Drench studies are a separate collection. Hokusai, Monet and Van Gogh keep their own identities. Paint one solid colour in each numbered cell, or swap the whole palette for your own mosaic. Simple wall patterns pick up the colours along the floor’s edges.
The Great Wave → · The Japanese Footbridge → · Self-Portrait →A room made of colour
Three original pixel paintings, each with eight colours, matching patterned walls and hanging lamps you can paint. Make one yourself, or watch Auto bring it to life.
Moonlit Lighthouse → · Sunflower Window → · Citrus Table →More detail under your feet
Three favourite original illustrations become wide, twelve-colour floor paintings with 6,144 tiles each. The walls continue their edge colours. Try Wander in Auto to watch the picture emerge in a less predictable order.
Cloud Castle → · Mushroom Valley → · Earthrise →Bogs in motion
Meet our first Quest character at his actual game size. Watch his four walking directions and first hookshot poses.
Open the animation studies →The newest sketchbook
More Bogs animations, Quest room objects, twelve player tokens and eight new card backs. These are artwork previews ready for review; gameplay integration comes next.
Browse the new Quest, card and token art →A first walk outside
An oak, pine, berry bush, boulder and wooden sign begin Quest’s overworld. See the five objects beside Bogs at game size before we grow the landscape.
Explore the overworld art →
Sudoku
Nonograms
Starling night sky